About Me

I'm Leon Renner, a designer and 3D artist working across concept vehicles, architectural visualization and mechanical rigging. This is the story behind the work: where I come from, what I've picked up along the way, how I think about design and where I'm headed.

Plate 01 — Portrait

01Journey

  1. Year

    Where it started

    What first pulled you towards machines, aircraft or design?

  2. Year

    Studies

    Where you studied, what you focused on, and what changed your direction.

  3. Year

    First projects

    The projects that taught you the most, and what you took from them.

  4. Now

    Building this portfolio

    Concept vehicles, architectural visualization and mechanical rigging, with real-time work in Unreal Engine.

02Skills

Design & modelling

  • Concept vehicle design
  • Hard-surface modelling
  • Blender
  • Houdini

Visualization

  • Unreal Engine 5
  • Twinmotion
  • VRay
  • Pixel Streaming

Engineering

  • SolidWorks
  • Mechanical rigging
  • Technical illustration

Texturing & post

  • Substance
  • After Effects
  • Illustrator

03Philosophy

Engineering

I design concepts as if they had to work. Proportions, joints and mechanisms are thought through before the render, so the idea holds up when you look closer.

Art

The image still has to move people. Light, camera and motion turn a technical idea into something worth a second look.

Every curve intentional, every mechanism functional.

04Ambitions

  1. 01

    Where do you want to be in five years?

  2. 02

    What kind of team do you want to work with?

  3. 03

    Which project would you build if nothing held you back?