About Me
I'm Leon Renner, a designer and 3D artist working across concept vehicles, architectural visualization and mechanical rigging. This is the story behind the work: where I come from, what I've picked up along the way, how I think about design and where I'm headed.
01Journey
Year
Where it started
What first pulled you towards machines, aircraft or design?
Year
Studies
Where you studied, what you focused on, and what changed your direction.
Year
First projects
The projects that taught you the most, and what you took from them.
Now
Building this portfolio
Concept vehicles, architectural visualization and mechanical rigging, with real-time work in Unreal Engine.
02Skills
Design & modelling
- Concept vehicle design
- Hard-surface modelling
- Blender
- Houdini
Visualization
- Unreal Engine 5
- Twinmotion
- VRay
- Pixel Streaming
Engineering
- SolidWorks
- Mechanical rigging
- Technical illustration
Texturing & post
- Substance
- After Effects
- Illustrator
03Philosophy
Engineering
I design concepts as if they had to work. Proportions, joints and mechanisms are thought through before the render, so the idea holds up when you look closer.
Art
The image still has to move people. Light, camera and motion turn a technical idea into something worth a second look.
Every curve intentional, every mechanism functional.
04Ambitions
- 01
Where do you want to be in five years?
- 02
What kind of team do you want to work with?
- 03
Which project would you build if nothing held you back?